Jump Modes
Control exactly how A1R moves between sections and songs.
| Mode | Behaviour |
|---|---|
| Instant | Jumps immediately on tap. |
| Finish section | Waits until the current section ends, then jumps — seamless arrangement flow. |
| Quantize | Jumps at the next grid boundary — musically tight. Picking Quantize reveals a grid picker: 1/4, 1/2 Bar, 1 Bar, 2 Bar, 4 Bar or 8 Bar. |
Change the mode from the pill on the transport bar, or cycle it with Ctrl + > / Ctrl + <.

Tap the mode button to switch modes; Quantize adds a grid picker.
Pending jumps
While a jump is waiting for its boundary, the target section blinks red and a "waiting…" tag appears. Changed your mind? Tap the ✕ on the blinking target to cancel the pending jump — playback simply continues where it is.
The Engine switch (auto-advance)
The ENGINE ON/OFF switch controls whether A1R advances through the set on its own:
- ON — when a song ends, A1R automatically moves on to the next song in your Sort order.
- OFF — A1R plays the current song and then waits; nothing moves until you jump manually.
Stop & delay per song
Even with the Engine on, you can shape the flow per song from the per-song menu:
- Stop After Song — transport stops when this song finishes (great before a talking break).
- Delay After Song — waits N seconds of silence before the next song starts.
Transport bar

The transport bar: elapsed time and BPM on the left, timecode (Pro+) and remaining time on the right; the beat circle and jump-mode pill sit just above.
Timecode Pro+
The transport shows a running timecode display in HH:MM:SS:FF, above the remaining-time readout. Right-click it to pick the frame rate — 24, 25, 29.97 or 30 fps — to match your video or lighting rig. The chosen rate is saved with the project.
Visual Metronome
All licensed tiers (including Core) get the Visual Metronome: a circle on the transport showing the current beat number, flashing green on beat 1 and red on every other beat — count-ins you can see from across the stage. Tapping the circle toggles Ableton's real metronome on and off, so the visual and the click always agree.
